• @[email protected]
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    834 months ago

    I remember CRTs being washed out, heavy, power hungry, loud, hot, susceptible to burn-in and magnetic fields… The screen has to have a curve, so over ~16" and you get weird distortions. You needed a real heavy and sturdy desk to keep them from wobbling. Someone is romanticizing an era that no one liked. I remember the LCD adoption being very quick and near universal as far as tech advancements go.

    • @[email protected]
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      374 months ago

      As someone who still uses a CRT for specific uses, I feel that you’re misremembering the switch over from CRT to LCD. At the time, LCD were blurry and less vibrant than CRT. Technical advancements have solved this over time.

      Late model CRTs were even flat to eliminate the distortion you’re describing.

        • @[email protected]
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          114 months ago

          They’re under a pretty high vacuum inside, so the flat glass has to be thicker to be strong enough

        • @[email protected]
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          23 months ago

          yeah my parents had a trinitron, that thing weighed a whole cattle herd. The magnetic field started failing in the later years so one corner was forever distorted. It was an issue playing Halo because I couldn’t read the motion tracker (lower left)

      • @[email protected]
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        103 months ago

        Resolution took a step back as well, IIRC. The last CRT I had could do 1200 vertical pixels, but I feel like it was years before we saw greater than 768 or 1080 on flat screen displays.

      • @[email protected]
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        63 months ago

        Sure, but they were thin, flat, and good enough. The desk space savings alone was worth it.

        I remember massive projection screens that took up half of a room. People flocked to wall mounted screens even though the picture was worse.

    • @[email protected]
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      83 months ago

      There was always push back in esports

      Smash uses CRTs today because of how much pushback there was/is