Professional game makers care very much about how Unity operates as a business these days.

  • @[email protected]
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    152 days ago

    Depend on where you ask.

    Lemmy will say nobody is going to return to Unity, but theyre pretty FOSS biased.

    Discord? Probably already downloading it.

    • BrikoXOP
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      132 days ago

      There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn’t matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).

    • @[email protected]
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      102 days ago

      Not necessarily. I went with Unreal. It’s a great engine and at least you know where you stand with them. I’d love Godot to make both obsolete, but it’ll take time to mature to that level.

      • @[email protected]
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        -212 days ago

        Honestly, I am prejudiced against Godot. I might have switched to it a while back, but the community is so annoyingly aggressive about telling people they use it.

        Like, how do you know if someone uses Godot? Don’t worry, they will tell you.

        And that just put me off of using it completely.

        • @[email protected]
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          232 days ago

          How do you aggressively tell someone you’re using a game engine? Are you being accosted on the street?

          • @[email protected]
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            -15
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            2 days ago

            Every conversation surrounding Unity inevitably has at least 4 or 5 Godot users that are in there talking about how much better Godot is, kinda like the annoying type of Vegans. It gets very annoying looking for information about Unity just to read comments/replies saying “switch to Godot, it’s better” instead of actually answering the question.

            I was deciding between Godot or Flax, but I ultimately ended up just sticking with Unity 2021.3 because the other engines didn’t have what I needed and I didn’t want to be bothered adding myself. That and 2021.3 was the last version that was unaffected by the terms changes and was still under the original terms.

            • @[email protected]
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              62 days ago

              Sounds like you feel positively about Unity and get defensive when it’s attacked.

              Don’t get me wrong, Unity is a solid engine. I used to use it and enjoyed the experience but resent the company and their board who are still sitting pretty. Still not held to account. If it was open source, I’d probably use it, but I simply cannot trust the company to not enshittify again in the future. When they pushed these changes through, they choose to ignore their users. I could not put myself in the situation where I’d be open to getting screwed by them again. Good luck if you are fine with that risk, but you probably should understand those that put months of work into Unity and had it taken from them (myself, fortunately it was only 4 months). I’m pretty angry about it. I resent people stealing 4 months of my life.

        • @[email protected]
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          172 days ago

          Hopefully I never work at a company where you are making decisions on what tech to use. What a stupid reason to dismiss something.

        • AwesomeLowlander
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          42 days ago

          Yeah, it’s not as if any of the other gamedevs in this thread are mentioning their engine of choice…