Inspired by true events from this morning

  • BougieBirdie
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    856 hours ago

    I released a game like three years ago and it’s earned $97 in that time.

    I feel your pain

      • BougieBirdie
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        365 hours ago

        Haha, I’ve considered it. I’d really like to at least be able to buy pizza for the gang who helped make the game.

          • BougieBirdie
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            204 hours ago

            @[email protected] @[email protected] @[email protected] Thank you all so much for your interest! :)

            The game is called Shoot Your Friends. It’s a death match couch game for 2-4 players who share a screen and pilot tanks around an arena.

            Please be aware that it is somewhat niche, it’s only compatible with controllers and local multiplayer. But if you ever get the gang over for game night it can be a fun way to spend the evening.

            • @[email protected]
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              53 hours ago

              I don’t use a controller, but I bought two copies for friends that do! Keep going, make more games, add features! (Like maybe keyboard controls for us dinosaurs.)

              I believe in you!

              • BougieBirdie
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                43 hours ago

                Oh my gosh, thank you so much!

                Keyboard support is definitely a must for our other games. I’m becoming more aware of the importance of accessibility.

              • BougieBirdie
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                24 hours ago

                I’m afraid not, this came out well before the deck and I can’t afford one to test on.

                I’m not sure that it’s a good target for the deck anyway where it’s a splitscreen game.

    • @cheddar
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      34 hours ago

      If you roughly convert your hourly salary, how much money did you spend working on this game?

      • BougieBirdie
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        73 hours ago

        If we were to compare it to our day jobs, the opportunity cost for the team and me would probably be around ten grand.

        If we compare the time spent to the money earned, then we’re each worth several cents an hour.

        It’s a good thing I didn’t get into game dev for the money, it seems I’m quite bad at it

        • @[email protected]
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          23 hours ago

          Revenue divided by time is a depressing metric for anyone who starts trying to monetize their hobby, but that’s not the point. Do your fun project because it’s fun. If you make enough to cash out on Steam, get yourselves some actual trophies. Or pizza. Trying to make money will force you to do all the depressing capitalist things the big studios do, and then it’s not fun anymore.