@[email protected] to [email protected] • 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square252fedilinkarrow-up1618arrow-down143file-textcross-posted to: [email protected]
arrow-up1575arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@[email protected] to [email protected] • 1 year agomessage-square252fedilinkfile-textcross-posted to: [email protected]
minus-square@[email protected]linkfedilink82•1 year ago Exploring is supposed to be a reward in itself Oh yes, exploring 6 levels of nested menus is incredibly rewarding
minus-square@[email protected]linkfedilink21•1 year agoPro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
minus-squarestevedidWHATlinkfedilink6•1 year agoBahahaha Heard if you 3D print a copy of no man’s sky you actually just get starfield
Oh yes, exploring 6 levels of nested menus is incredibly rewarding
Pro tip: if you just fast travel between Far Harbour and Nukaworld over and over you get the same experience as Starfield for free
Bahahaha
Heard if you 3D print a copy of no man’s sky you actually just get starfield