• @[email protected]
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    01 year ago

    This makes me want to write a function for you to add to numbers where the variables are leftumber and rightnumber, instead of x and y.

    • Eager Eagle
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      51 year ago

      if “left” and “right” were relevant for addition, they would indeed be better names

          • @[email protected]
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            11 year ago

            To each their own. But man imagine if you have a collection of stuff that has a large name, and then having to figure out a short name other than e when iterating. I hope you’re not iterating over chemical names 😬

            • Eager Eagle
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              41 year ago

              No need to be over-descriptive. Anything at all more specific than e will probably be a better name

            • @Kalabasa
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              11 year ago

              It’s not black and white. I mean, even el is a lot better than e.

        • @noli
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          1 year ago

          Depends. If you’re using a good ol’ C-style for loop then nothing’s wrong with for(int i = 0; i < something;i++), but if you’re doing something like iterating over some collection it’s way clearer to do something like for animal in animals: than it is to do for e in animals:. Especially if you’re doing something non-trivial for each element

    • Turun
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      11 year ago

      Implementing add (and other math operations) in rust for your types has the type signature self and rhs (right hand side).

      • @[email protected]
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        21 year ago

        In what way? If you encountered a function that had x and y which just added them together, that’s not readable enough?

        • @[email protected]
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          11 year ago

          Well in a vacuum yes sure, you’re right, but in practice there’s always some context. x and y could be referring to axes, where an addition makes little sense. However lhs and rhs make more sense if you’re overloading an operator