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Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
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Original Artist: Geo the Hero AKA George Rottkamp
Original Source: https://georgerottkamp.com/comic/28-zelda-ocarina-of-time-vs-breath-of-the-wild/
Original Artist: Geo the Hero AKA George Rottkamp
It’s great for getting people to use different weapons/bows/shields. Otherwise people would just find the one strongest one and never use anything else.
You could counteract that by making certain enemy classes weak or strong against specific weapon archetypes. Maybe skeletons are strong against spears because there’s nothing to stab at but weak against hammer type weapons because smashy smashy. The Souls games are kind of like this, I suppose, with their slash/thrust/blunt/etc damage types.
Yes. But I think there should be a balance. BotW’s weapons feel particularly fragile.
No it means I just have less fun with the things I like, and I have to work more to get the weapons back, when I want to do the fun thing with the fun weapons.
And?