CurlyWurlies4All to [email protected]English • 9 months ago8 Years later my Steam Link is still getting regular updatesslrpnk.netimagemessage-square221fedilinkarrow-up11.32Karrow-down110
arrow-up11.31Karrow-down1image8 Years later my Steam Link is still getting regular updatesslrpnk.netCurlyWurlies4All to [email protected]English • 9 months agomessage-square221fedilink
minus-square@[email protected]linkfedilinkEnglish1•9 months agoWhy would you need sdk? It’s literally linux box. Just use GCC.
minus-square@[email protected]linkfedilinkEnglish1•9 months agoIt seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI. https://github.com/ValveSoftware/steamlink-sdk
minus-square@[email protected]linkfedilinkEnglish1•edit-29 months agoThanks for link. Seems like regular buildroot for crosscompilation. I’m more wondering if it is using X11, wayland or KMS/DRI. On the first glance seems to use dri. Basically linux box.
Why would you need sdk? It’s literally linux box. Just use GCC.
It seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI.
https://github.com/ValveSoftware/steamlink-sdk
Thanks for link. Seems like regular buildroot for crosscompilation. I’m more wondering if it is using X11, wayland or KMS/DRI.
On the first glance seems to use dri. Basically linux box.