• @[email protected]
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    278 months ago

    Nah, we know it’s hard. But if failure has no consequence in a given scene, then why not skip over and just assume it was done?

    • @[email protected]
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      368 months ago

      Pretty sure the consequence of failing to climb the rope is 1d6 bludgeoning damage per 10 feet fallen

      • brianorca
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        108 months ago

        Failing to climb is not the same as falling off. I could safely go down a rope any day. But climbing more than a foot? Not happening.

        • SSTF
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          38 months ago

          In boots it is quite easy (if time consuming) to worm your way up by wrapping the rope on one foot and stepping on it with the other.

      • ddh
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        98 months ago

        Or cast Burning Hands as a bonus action