I realize this is a very broad question, so to help I’ll mention that my primary experience with any programming language is Python. I’ve looked into C and C++ as well, but I haven’t written much in them; in part because they’re more involved, and in part because I get lost in the IDE weeds with’em (whether choosing an IDE or getting it configured to even get started tbh, but that’s mostly a different topic).

In Python I know there’s an option in Tkinter, and I’ve worked with it to some extent but never got entirely comfortable with it. Maybe it would be best to try making some more stuff with it instead of bouncing around different things, but would that be advisable over something that may be better suited to the task?

If it would be better to stick with it, what might be some things you wish you’d known starting out with GUI programming (whether particular to Python or generally applicable)?

  • RonSijm
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    10 months ago

    Well “Device based” is even more broad, haha. If you’re also including iOS and Android.

    Then you’d be looking at a cross-platform developing lanuage, like Flutter, React Native, Xamarin etc.

    So the question is, what is the goal for your GUI? Is this a personal project where you just want to have a GUI for a specific system? (Windows / iOS system) - Or something published that you want people to be able to use on all devices?

    • ALostInquirer@lemm.eeOP
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      10 months ago

      Is this a personal project where you just want to have a GUI for a specific system?

      Mainly this tbh, in which case the answer for myself would be to limit to preferred platform, so I’ll focus mainly on desktops. I’ve skimmed over web stuff and it gets brambly fast from what I can tell, which also applies for cross-platform in terms of devices as you’ve reminded me. 😅 Overall it’s to simply learn how, as I enjoy good GUIs and think it might be nice to be able to make some.