The Apple-Epic saga has taken a new turn today as the Fortnite game developer, Epic Games, shared that Apple has terminated its developer account. This is
Idk, man. Epic very well could have come up with an app so bad that it became a serious vulnerability for the Apple App Store. This could be about the money. It could be about some Apple Engineers making a couple of airbooks live up to their names, trying to plug all the wholes the shitty Epic DRM was creating. Could be both.
Epic’s DRM patches routinely break games and open up security vulnerabilities. This isn’t even something new, its been a problem with the company for decades.
While I definitely don’t know everything about Epic Games, but my (quick) googling suggests that they do almost no DRM (or just piggy-back on steam, which is minimal DRM). The individual developers are responsible for DRM. Is this not true?
In general, iI feel it is quite a moot point regarding iOS , where Epic wouldnt need to do any DRM, because iOS is locked down to hell…
Just because it is a competitor, it doesnt mean it does DRM. Foremost, it is a service to deliver games to you at a price (and give you a legal proof of ownership).
I haven’t used EGS in 5 or 6 years, but the whole reason I refuse to use them (aside from the timed exclusive bullshit) was no offline mode when I wanted to play subnautica. I remember being so mad that I couldn’t play my game when I lost Internet that once it was back I bought it on steam and uninstalled EGS entirely.
So not sure how much of their library is actually drm free if you can’t play a game without being able to contact their servers. But who knows, maybe EGS finally got around to adding basic features after all this time.
They can DRM, but they won’t use the DRM that’s part of the competitor’s platform, specially when Epic also had their own commercial DRM. Also they develop unreal engine. All of this are easy to check facts that show how little you know about what you’re talking about.
It’s ok not knowing, so why to make so much effort to pretend you know what you’re talking about and arguing with me up facts?
Anything is possible when you’re not constrained by what is actually something that can really happen. For example, epic could even blow up some of Apple’s headquarter campuses by uploading a bomb to the iOS app store because of all the ‘wholes’ in the epic drm.
I love how you’re so confident about this despite clearly knowing nothing about programming.
It is not possible for an app to be a threat to the entire app store because all of the code is sandboxed. Please either read up on app development or shut up
Also the app doesn’t run on the app store, so it cannot affect it. The store serves the app as a package that is then downloaded and executed on the user device
Idk, man. Epic very well could have come up with an app so bad that it became a serious vulnerability for the Apple App Store. This could be about the money. It could be about some Apple Engineers making a couple of airbooks live up to their names, trying to plug all the wholes the shitty Epic DRM was creating. Could be both.
Get out of here with this whataboutism.
As far as companies go, Apple is the one being slowly brought back under the law of a free market, after doing gray / illegal stuff for decades.
Epic’s DRM patches routinely break games and open up security vulnerabilities. This isn’t even something new, its been a problem with the company for decades.
While I definitely don’t know everything about Epic Games, but my (quick) googling suggests that they do almost no DRM (or just piggy-back on steam, which is minimal DRM). The individual developers are responsible for DRM. Is this not true?
In general, iI feel it is quite a moot point regarding iOS , where Epic wouldnt need to do any DRM, because iOS is locked down to hell…
Considering Epic is a competitor of Steam and actively pulled the games from steam, this seems rather uninformed.
Just because it is a competitor, it doesnt mean it does DRM. Foremost, it is a service to deliver games to you at a price (and give you a legal proof of ownership).
I haven’t used EGS in 5 or 6 years, but the whole reason I refuse to use them (aside from the timed exclusive bullshit) was no offline mode when I wanted to play subnautica. I remember being so mad that I couldn’t play my game when I lost Internet that once it was back I bought it on steam and uninstalled EGS entirely.
So not sure how much of their library is actually drm free if you can’t play a game without being able to contact their servers. But who knows, maybe EGS finally got around to adding basic features after all this time.
They can DRM, but they won’t use the DRM that’s part of the competitor’s platform, specially when Epic also had their own commercial DRM. Also they develop unreal engine. All of this are easy to check facts that show how little you know about what you’re talking about.
It’s ok not knowing, so why to make so much effort to pretend you know what you’re talking about and arguing with me up facts?
Both things can be true to be honest
But we always need to pick a side.
Anything is possible when you’re not constrained by what is actually something that can really happen. For example, epic could even blow up some of Apple’s headquarter campuses by uploading a bomb to the iOS app store because of all the ‘wholes’ in the epic drm.
This is really whole some
I love how you’re so confident about this despite clearly knowing nothing about programming.
It is not possible for an app to be a threat to the entire app store because all of the code is sandboxed. Please either read up on app development or shut up
Also the app doesn’t run on the app store, so it cannot affect it. The store serves the app as a package that is then downloaded and executed on the user device