- cross-posted to:
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- cross-posted to:
- [email protected]
New Hero – Juno
New Core Game Mode - Clash
New Clash Map - Throne Of Anubis
Hero Mastery Updates
- Hero Mastery Courses for Pharah and Zarya have been added.
General Updates
- Avoid As Teammate
- Avoid List has been updated
- Wave Respawn
- Shop Updates - try out all skins in the practice range
- Competitive Play Updates - Mid-Year Rank (soft) Reset
Hero Updates
Tank
D.Va
Defense Matrix
- Maximum duration reduced from 3.5 to 3 seconds.
Orisa
Energy Javelin
- Impact damage increased from 60 to 80.
Zarya
Particle Cannon
- Secondary fire minimum damage increased from 47 to 55.
- Secondary fire maximum damage increased from 95 to 110.
Damage
Echo
Base health reduced from 250 to 225.
Hanzo
- Base health reduced from 250 to 225.
Junkrat
Frag Launcher
- Projectile size is now reduced by half after the second ricochet.
- Projectiles preserve slightly more velocity on ricochet.
Sojourn
Railgun
- Primary fire weapon spread reduced from 2 to 1.6 degrees.
- Critical hits now grant 10 energy.
- Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.
Sombra
Base health reduced from 250 to 225.
Virus
Impact damage increased from 25 to 35.
Stealth
Bonus movement speed increased from 45 to 60%.
Torbjörn
Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.
- Base health reduced from 250 to 225.
- Base armor increased from 50 to 75.
Support
Illari
Solar Rifle
- Maximum ammo reduced from 16 to 14.
Captive Sun
Projectile environment collision size reduced from 0.15 to 0 meters.
Juno
- Juno has been added to the lineup.
- Juno is now eligible for Competitive Play.
- Base health reduced from 250 to 225.
Mediblaster
- Burst projectile volley rate of fire reduced from 34 to 28 shots per second.
Pulsar Torpedoes
- Damage and Healing impact increased from 75 to 85.
- Heal-over-time reduced from 60 to 50 health.
Hyper Ring
- Deploy range increased by 3.5 meters.
- Cooldown reduced from 16 to 14 seconds.
Orbital Ray
- Beam travel speed increased from 1.9 to 2.25 meters per second.
Kiriko
Base health reduced from 250 to 225.
Kunai
- Critical multiplier reduced from 2.5 to 2x.
- Damage increased from 45 to 60.
- Recovery time increased from 0.5 to 0.55 seconds.
Lifeweaver
Healing Blossom
- Healing progress can now charge passively at a reduced rate.
- No longer reduces movement speed when holding a full charge.
Petal Platform
- Duration only counts down while the platform is raised.
- Platform now resets if no one is standing on it for 2 seconds.
- Duration increased from 10 to 12 seconds.
- Health reduced from 400 to 300.
Rejuvenating Dash
- Healing reduced from 60 to 45.
Mercy
- Base health reduced from 250 to 225.
Caduceus Staff
- Primary fire healing increased from 55 to 60 health per second.
- Secondary fire damage boost increased from 25% to 30%.
Moira
- Base health reduced from 250 to 225.
Biotic Grasp
- Secondary fire damage increased from 60 to 65 damage per second.
Lúcio
- Base health reduced from 250 to 225.
Sonic Amplifier
Primary fire damage increased from 18 to 22.
Hero Quality of Life Updates
Support
Juno
Mediblaster
- The weapon model visuals and firing sounds were updated to indicate when the weapon is at low ammo.
- The heal sounds that play locally to the Juno player were updated to be more noticeable when healing allies closer to full health.
Pulsar Torpedoes
- The cooldown when the ability is canceled after no successful lock-ons has been reduced from 5 seconds to 2 seconds.
- Line of Sight checks were improved to better find targets with hitboxes in view.
- Added range forgiveness of an extra 5 meters on current targets that might move beyond the max 40 meters range.
- The local cancel sound was increased in volume to be more noticeable for the Juno player.
- The ally and enemy impact sounds were updated to be more noticeable for the Juno player.
- Healing torpedoes have new impact visuals when hitting enemy barriers and when clipping near walls.
Glide Boost
- Now adjusts Juno better when she hits level architecture such as doorways.
Hyper Ring
- Juno players will now hear the initial Hyper Ring apply sound when entering their own ring for the first time.
- The sound when re-entering the Hyper Ring was updated to be more noticeable.
Orbital Ray
- The Ultimate enemy voice line was updated in tone to better contrast the ally version.
- The enemy version of the ray’s start sound was updated to be more noticeable.
Map Updates
Flashpoint
- Passing through the spawn door barrier of your own spawn will apply a temporary speed boost to get to the capture point faster.
- The speed boost is removed when taking or dealing damage.
- The speed boost is applied by both the default and forward spawns.
- The speed boost counts toward the existing movement speed bonus cap of 75%.
Push
- The Push bot collision has been updated so players cannot contest from certain high ground positions.
General map & Mode updates
- Updates to our map recency system to increase the frequency of new maps and modes at the start of each season.
- Capture point outlines can now be seen through walls on Clash and Flashpoint when the capture point is unlocked.
- Lighting scenarios are now randomized in Quick Play and Competitive Game Mode.
I’m not looking forward to facing that Sombra buff. She has already seemed a bit overpowered in the mid ranks on console more recently, so I was hoping for a nerf.