- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
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Bad Dragon double header.
Glad I wasn’t the only one.
Wouldn’t the light be the interior and the shadows deepen with density, instead (therefore being the higher surfaces)?
Realistically, yes. I started out trying that but because of the physical depth of the details I ended up with a lot of real shadows darkening those inner areas. It looked ok in photos where I was hitting everything with direct light, but when I set them down for normal tabletop light it was too muted.
I feel ya there. That’s one of those facets of the hobby that still eludes me as well. 😅 All the same, these are looking great, though!
Finding the balance between realism and theatrics is tough, and I usually end up on the side of theatrics.