Highlights:

  • HDR and VRR on external displays
  • Colour calibration, with the option to emulate sRGB or even wider gamut (I was already doing this manually with a colourmeter and vkBasalt but good to see this more widely available)
  • Improved latency when game renders below the refresh rate
  • Fix on some games/emulators that would have perf issues with SMT enabled
  • Native undervolting