Trent@lemmy.ml to Oxygen Not Included@lemmy.worldEnglish · 1 year agoThe October Update - QoL - Oxygen not Includedyoutu.beexternal-linkmessage-square8fedilinkarrow-up112arrow-down10file-text
arrow-up112arrow-down1external-linkThe October Update - QoL - Oxygen not Includedyoutu.beTrent@lemmy.ml to Oxygen Not Included@lemmy.worldEnglish · 1 year agomessage-square8fedilinkfile-text
Nice…we’re getting ambient light sensors and critter cargo modules for rockets… And we can move critters too.
minus-squareTrent@lemmy.mlOPlinkfedilinkEnglisharrow-up3·1 year agoSure, GCFungus ( https://www.youtube.com/channel/UCveCMQmt2OLPhXXz0NDgHbQ ) does a pretty long (but short videos) ‘tutorial bites’ series on game concepts, ways to ranch various critters, good ways to deal with priorities, etc. And Nathan’s Sandbox ( https://www.youtube.com/channel/UC6802M2GyVD9u2g1dXKbYzg ) has a few “Ultimate Base” series (he’s working on 4.0). Which are good for seeing what’s possible, and seeing how to balance various things. FWIW, I find ONI easier than Factorio. In ONI your only real active enemy is you.
minus-squareAshyr@sh.itjust.workslinkfedilinkEnglisharrow-up1·1 year agoI’ll check these out, thanks. I think I’d make a far worse enemy then the biters. I just don’t have an engineering mind.
Sure, GCFungus ( https://www.youtube.com/channel/UCveCMQmt2OLPhXXz0NDgHbQ ) does a pretty long (but short videos) ‘tutorial bites’ series on game concepts, ways to ranch various critters, good ways to deal with priorities, etc.
And Nathan’s Sandbox ( https://www.youtube.com/channel/UC6802M2GyVD9u2g1dXKbYzg ) has a few “Ultimate Base” series (he’s working on 4.0). Which are good for seeing what’s possible, and seeing how to balance various things.
FWIW, I find ONI easier than Factorio. In ONI your only real active enemy is you.
I’ll check these out, thanks. I think I’d make a far worse enemy then the biters. I just don’t have an engineering mind.