Hey all, first post on Lemmy!
I have been a DM for years and put together a small tool that will build a random general store for you and your players! You can save the store, it will give you a link, and you can send the link to your players.
It currently gives you full control over adding items, setting prices, changing quantity and more!
Let me know what you think!
I like this, I could see it being really useful. Have you considered hooking it into ChatGPT or something to create a semi-randomized description, or give reasons for certain items being out of stock? That said, I understand why that might not be feasible in terms of cost for a free tool like this.
While a little off topic for a cost & scarcity standpoint, Ive found using ChatGPT is a fantastic brainstorming tool for on-the spot/ interesting shops.
I use this template for pretty good results for our settings:
Using the D&D 5th edition rules, please provide the name of the shop, a succinct description of the outside and inside, shop owner description (include gender and race), their name, and one or two unique items the players could obtain from the shop from the following prompts:
Shop themes: random
Shop specialty: Dried food
Part of town the shop is located in: outskirts of town
Thanks for sharing!
It’s incredible how useful GPT is for game prep. Half my NPCs at this point are at least outlined by AI, though I never have the foresight to use a common base for the prompt, haha.
This seems quite useful. I’ve always been bad at setting up stores and picking prices for things. Thank you!
deleted by creator
This is really cool, one improvement I can think of would be the option for an even smaller shop for when player run into travelling merchants or a peddler on the road. Good work!
This is super cool, thanks for the link!
This is awesome, saving it for later. Thank you for doing this.
Agreed, this is such a neat idea
I really like this, the scarcity aspects are a nice twist. I especially like the ability to easily share with the party via savable link.