• bermuda@beehaw.org
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    1 year ago

    while steam already lets people do this, it’s nice to see it come from the people actually making the controller. It would 10000% help with emulation, that’s for sure. Usually getting controllers to work with emulators is always at least a minor annoyance up to a major pain in the ass depending on the emulator

    • Lupec@lemm.ee
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      1 year ago

      Funnily enough, this is the one thing Steam Input doesn’t actually support. It lets you map controller inputs to m/kb or other controller inputs, but mapping m/kb to whatever else isn’t supported at all. I get why it works that way but a bit of a shame, really.

      • Speff@melly.0x-ia.moeOP
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        1 year ago

        With the “Xbox Extended Feature Support” option selected, you actually can map individual keys to paddles within steam. The problem is Steam Input/BigPicture has been incredibly unreliable for me within the past few months. I’m just glad I can make changes using the first-party software now.

        Edit - saw your edit. Changed the post title to make it a little more clear

        • Lupec@lemm.ee
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          1 year ago

          Ah, I feel that was mostly just on me if I’m being honest but much appreciated! And yeah, Big Picture has been a bit buggy ever since they brought the Deck UI over and I’m glad we have more options now.

  • dQw4w9WgXcQ@lemm.ee
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    1 year ago

    This will make it so much easier to play games, control windows options and steer amateur grade deepwater submarines.

  • Speff@melly.0x-ia.moeOP
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    1 year ago

    FINALLY. This is the only feature I was really missing from the microsoft app. Can finally put actions on the back paddles which don’t correspond to the face/trigger buttons

  • FrostyCaveman@lemm.ee
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    1 year ago

    It’s nice to see software features PC gaming has had since time immemorial make their way into consoles. Win win

  • SSUPII@sopuli.xyz
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    1 year ago

    This has been in Steam since the introduction of the Steam Controller. I can say finally.