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Joined 3 years ago
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Cake day: June 13th, 2023

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  • Instead of learning skills individually, learn them as you go! Just pick an engine - I’d recommend Godot - and get to work.

    Here’s a nice challange about building increasingly difficult games: The 20 games challange.

    You start with Pong, which is super easy to get the hang of. You could even follow a tutorial for that one and then try to use less and less tutorials as you go down the list.

    Just get going instead of watching endless how-to videos, which is an easy trap for beginners. Actually starting a project and finishing one are two of the most important skills. You’ll quickly learn which parts come naturally to you and which ones you need to focus on.

    As for creativity, once you’re done with each game, try to think of a twist to spice it up and add it to the game. It can be a simple thing, like e.g. with Pong using multiple balls or maybe adding obstacles - just test what’s fun and what’s not!






  • Still working through Shin Megami V Vengeance!

    Finished the second main area, out of 4, I presume. By now the story has established the new group of antagonists and gave more screen time to the previously underused cast. There are enough new demons that I can barely keep up with fusing them all! But I always feel to need to collected them all in SMT/Persona. (Funnily enough, I never did in Pkmn.)


    Finished the first route of AI: The somnium files!

    Got Ota’s ending, which didn’t actually solve the case. Luckily, the game tells you about each branching path and you can freely jump to them.

    The humor is hit or miss, but it did land with me and my partner. The mystery is fun and the characters are all around fun, too. We’ll do the other routes and then jump right into the sequel!




  • Thanks for asking, but there isn’t yet. I’ve dabbled around quite a bit and wan’t to focus on actually finishing something this year. Maybe for the next one.

    Over the last two years, I’ve often lost my drive to continue since there are always new shiny ideas that are far more interesting than doing a lot of the menial work game dev involves. Kinda the opposite of your problem, really.


  • Didn’t game too much this holiday season and I want to focus more on making games instead of playing them this year - let’s see how that one is working out.

    Anyhow, got in a good chunk of SMT V Vengeance! The QoL stuff is awesome, but it’s still pretty similar to the original - just with more quests and demons along the way . I don’t mind since I loved the original game, but if you didn’t it likely not worth it.

    Started Ai: The Somnium Files! Decided to play through some detective games with my partner. This one is a great start! I like the characters, it’s both fun and has a good mystery. I’ll probably go through the entire series + rain code, then do the Ace Attorney games. Are there other games like this?





  • Vaguely in order from worst to best, always referencing the most recent release:

    • Baten Kaitis Origins Just worse in pretty much every way compared to the original.
    • Super Mario RPG It does show it’s age and feels way too simplistic for my taste.
    • Pokemon Legends Arceus I loved the first area. In fact I spent so much time there, every other area became boring since I was overleveled and already had most of the Pokemon. Needs some serious balancing.
    • Baten Kaitos There is much to be loved as the game does so many things you normally don’t see. However, a good chunk of mechanics is best ignored as the game progresses and battles become monotonous.
    • Star Ocean Second Story R Kinda a repeating thing this year, the first half was awesome, the second half not so much. Both story and many mechanics took a nosedive.
    • Harvestella All around really solid but simplistic. The story goes hard after a certain point and at the end I felt like I finished multiple games.
    • Xenoblade X I love everything Xenoblade, but this one has a few problems. E.g. Skells. They don’t scale with anything and are so much better than ground combat, they basically drain the RPG elements out of the game once you get them. Beat the entire second half without ever changing my Skell. Also, much more personal, I much prefer the headcanon I built for half a decadd over the new story elements added in the remaster.
    • Metaphor A mixed bag. There is so much good compared to Persona 5, but having endless mana regen just completely kills any challange and led to way less thightly designed dungeons.
    • Pokemon Conquest I just love SRPGs and having multiple layers and meta progression between dozens of different stories made it perfect to play every so often. Placement is heavily biased, playing a few campaigns with my partner is a tradition for the holiday season. A good chunk of maps is really annoying if you play the game for longer stretches.

  • De_Narm@lemmy.worldto196@lemmy.blahaj.zonelinerule mandarin
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    2 months ago

    With my limited knowledge of no Mandarin at all, I recognize the vectors to be the 5 chinese elements (metal, wood, water, fire and earth).

    The matrix just combines these symbols into new characters, but no clue how most of them are read. Could make sense in the context of alchemy, could be total bs. The few I do recognize work sometimes, like fire + fire = blaze, others don’t - or I’m reading them wrong.




  • It’s in a similar vein. There are new demons, quests, QoL stuff and some rebalancing changes just like in P5R. However, instead of a new chapter, Vengence added a new route through the game - revamping most of the story. (Or fixing the lack thereof.)

    Currently, it’s still quite similar to vanilla SMT V, but I’ve been told it will diverge a lot more quite early. Don’t know if or how many new locations there are.