Fediverse Advocate

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Joined 2 years ago
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Cake day: June 19th, 2023

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  • Depends where you are and what you want to post. You can host your own website with an activitypub instance (like a wordpress with the activitypub plugin, or a mastodon instance, or a smaller activitypub instance) and the only thing that can limit you from there is the law. But again, unfortunately if the government is censoring you, there’s nothing stopping you from getting arrested. I don’t know much about onion hosting, but I believe that’s anonymised so there’ll be less risk of you being identified and censored.




  • Flax@feddit.uktoGreentext@sh.itjust.worksAnon is chasing an old high
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    22 hours ago

    There’s many factors, honestly. For example, a lot of pixelated games have animations that break the “pixel barrier”, eg, a character moves smoothly over half pixels. Another thing is pixel scales being completely different. Sometimes a character or an icon has larger pixels than those on a map. Another factor is simply a variety of textures and colours- older games had limited colours for most objects, counting the underlying map as an object in itself. Not every colour could be used, and sometimes, a lot games weren’t actually on the same saturation as people remember.

    Music will be another factor.

    A reason to use pixelated graphics isn’t necessarily for nostalgia, it’s that it’s simply easier to make the game look good and consistent. Which is excellent for an indie game. 3d graphics could be more costly and higher res graphics are harder to look better due to the added detail. With pixels, your brain kinda just fills it in and it doesn’t go to the uncanny valley.

    I think good examples are the likes of windwaker and thomas was alone. Both had simplistic art styles which wasn’t pushing the console to the limits, and both are beautiful games.

    I remember when I had to make a game for an assignment. Other classmates were trying to go for realism humans and such, mixing and matching downloaded graphics and textures. It looked how you’d expect. The most detailed texture I used was a skybox, then made my own textures and models which were simply flat colours and neon green cones for trees and big boxes with ramps for hills. I then played around with the emissive properties until the lighting looked nice. I got good marks, the graphics were cited as a reason.

    I digress,

    I think here the pixel art is too good, back in the day they wouldn’t have been making something so complex.




  • You’ve just contradicted yourself. First you say it’s silly that God is willing to pay and accepts payment for our sins from Himself, then you claim God is evil because He punishes sin to begin with. How could a sinful person expect their sin to be tolerated around a perfect God? Yes, such sin damns us to hell, but God forgives it, and Jesus is the mechanism of God’s forgiveness. If God just let people who were sinful in His sight get into heaven, He wouldn’t be perfectly just. You mentioned that we should be able to atone for sin using flour, money, incense and prayer. That’s like a player trying to bribe a Minecraft server admin to not ban him for rule breaking with diamonds. God can create flour, “money” (something that only has value because we perceive it to. What’s God going to do with it, buy His groceries in Tesco?) and incense. As for prayer, He has a multitude of angels praising Him constantly.

    Adam and Eve knew what they were doing. God told them not to. But they did it anyway. If their descendants didn’t sin, their descendants wouldn’t be punished. But their descendants sinned. This “cruelty” is null and void considering God gives us a free way out (compared to your “better” idea where you proposed that you should need to work to get out of Hell)