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Joined 11 months ago
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Cake day: September 2nd, 2024

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  • I agree those are some of possible motivations, but I also think there are countless other motivations for it in the wild. The “We get to choose exactly what is included and what is not” thing I personally think is more a “minimalism” mindset than realism, but that’s just my perspective. A lot of people who do realism, just go there and draw exactly what they see, or they have people pose for them. They ofc choose the scene and pose, but they don’t deliberately strip detail for artistic value like minimalists do, which means minimalists push way heavier into this “control what’s included and what not” territory.




  • It’s the breaking of the patterns that sound good in music, but only in specific ways. Other ways sound discordant.

    I like a lot of different music and I also like harsh noise, when it’s adventurous like Merzbow. It sounds discordant, but it sounds great and I enjoy listening to it. Maybe you should go more fundamental, “why do we humans like information entropy” or something like that.


  • Have a lot of those metrics in place & keep the formula private. If leaking the formula into the public seems probable, then make formula polymorphic: certain weights differ based on RNG seeded by hashcode of game’s internal ID. This doesn’t fully protect from gaming the formula, but it makes automated influence unreliable and hits botters business. It’s a questionable approach, but I think it hits botters way more than it hits legitimate reviews, because in legitimate reviews there are zero expectations how certains reviews contribute to overall score. Such expectations can only exist, and thus can only be ruined for malicious actors. This definitely has some limits of how much it can contribute to overall score, because RNG shouldn’t be able to make a good game with legitimate reviews not reach good overall score. Unreliable means that botters were able to take 1000$ from client and bump their game, but then they take 1000$ from their next client and their shit suddenly doesn’t work anymore for unknown reasons and client is mad and botters decide to quit their business and move to something else.


  • Review weighting formula needs updates, if it’s not taking this into account already. There are many many ways to do this. For example, review and it’s score are multiplied by coefficients that are computed from hours spent in the game, percentage of achievements completed, time from the last review posted on the same account, number of people who clicked “this looks like a shopped review” button, etc.