• @[email protected]
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    1 month ago

    I don’t have a jellyfin server but 1MB/s (8mbps) for each person watching 1080p (3.6Gb per hour of content for each file) seems reasonable. ~3MB/s (24mbps) upload and as much download should work.

      • @[email protected]
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        1 month ago

        I had a hunch that writing the actual Upload/download speed tather than mbps was probably wrong. My bad, my internet provider lingo is rusted.

        • @[email protected]
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          31 month ago

          Gotcha. Typically lowercase b=bit and uppercase B=Byte, but it’s hard to tell what people mean sometimes, especially in casual posts.

          Come to think of it, I messed up the capitalization too. Should be a capital M for mega.

    • @[email protected]
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      21 month ago

      Why don’t people use Mb/s and MB/s which makes it so much clearer what you’re talking about

      • @[email protected]
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        1 month ago

        Back in the day, the rule was mbit (megabit) for data in transfer (network speed) and MB (megabyte) for data at rest, like on HDDs

        • @[email protected]
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          1 month ago

          So mbit/s instead of Mbit/s ? But the M in Mega is always capitalized though, except the k in kilo.

          • @realbadat
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            21 month ago

            Bigger number sounds better for the ISP.

          • @[email protected]
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            11 month ago

            The real answer?

            Data is transmitted in packets. Each packet has a packet header, and a packet payload. The total data transmitted is the header + payload.

            If you’re transmitting smaller packet sizes, it means your header is a larger percentage of the total packet size.

            Measuring in megabits is the ISP telling you “look, your connection is good for X amount of data. How you choose to use that data is up to you. If you want more of it going to your packet headers instead of your payload, fine.” A bit is a bit is a bit to your ISP.

          • rhys the election enjoyer
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            11 month ago

            @Moneo @SigHunter Networking came to be when there were lots of different implementations of a ‘byte’. The PDP-10 was prevalent at the time the internet was being developed for example, which supported variable byte lengths of up to 36-bits per byte.

            Network protocols had to support every device regardless of its byte size, so protocol specifications settled on bits as the lowest common unit size, while referring to 8-bit fields as ‘octets’ before 8-bit became the de facto standard byte length.