It’s been a long day and I’m probably not in the best state of mind to be asking this question, but have you guys solved packaging yet?

I want to ship an executable with supporting files in a compressed archive, much like the Windows exe-in-a-zip pattern. I can cross-compile a Win32 C program using MinGW that will always use baseline Win32 functionality, but if I try to build for Linux I run into the whole dependency versioning situation, specifically glibc fixing its symbol version to whichever Linux I happen to be building from at the time. But if I try to static link with musl, the expectation is that everything is static linked, including system libraries that really shouldn’t be.

AppImage is in the ballpark of what I’m looking for, and I’ve heard that Zig works as a compatibility-enhancing frontend if you’re compiling C. I’d just like something simple that runs 99% of the time for non-technical end users and isn’t bloated with dependencies I can’t keep track of. (No containers.) Is this easily achievable?

  • lazyneetOP
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    7 months ago

    Mainly getting builds onto platforms catering to Windows users and gamers. The consensus here seems to be using containerized build environments.

      • lazyneetOP
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        7 months ago

        I do, but Linux should be a first-class platform alongside Windows.

        • Possibly linux@lemmy.zip
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          7 months ago

          Proton on Linux works pretty well. It might be easier for you to use bottles. As a Linux user I would rather use a complete Windows port than a half complete Linux port.

          Kudos for the effort though

          • lazyneetOP
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            7 months ago

            Thanks. In my experience, Wine and Proton don’t work as well as native for one of the apps I’m building, so I will need to either build in a container or say “use X Ubuntu version”.

            • luciferofastora@lemmy.zip
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              7 months ago

              I’ve once had difficulties running some apps on Proton that used .NET features not supported by mono, which has been updated since then and is now working out of the box.

              I’m playing Trackmania on wine, I’ve played Elden Ring and Monster Hunter: World on Proton, so I’m wondering which issue you’re running into.

              Regardless, building precompiled Linux native binaries is a commendable goal. Others have mentioned Flatpak, which imo is a good and user-friendly way to handle that.