• orangeboats@lemmy.world
    link
    fedilink
    English
    arrow-up
    17
    arrow-down
    1
    ·
    5 months ago

    Indeed. I would love to have a “modernized Morrowind” experience – an RPG game that really nails the role-playing part of RPG, but without the cheesy parts of Morrowind like the unintuitive combat system – but all of us know that it’s just not gonna happen.

    • Soggy@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      ·
      5 months ago

      The combat in Morrowind is intuitive if your previous RPG experience used dice and paper.

      • Facebones@reddthat.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        5 months ago

        You can 100% tell someone’s paper RPG experience level by their favorite elder scrolls game lmao

        • I Cast Fist
          link
          fedilink
          English
          arrow-up
          5
          ·
          5 months ago

          Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.

          Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.

        • ivanafterall ☑️@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          ·
          5 months ago

          What is the most “paper RPG” version? Morrowind? Daggerfall? Morrowind is as far back as I’ve played, maybe I need to revisit older titles?