A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

  • @[email protected]
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    103 months ago

    I legit do not understand new devs picking unreal or unity instead of godot.

    Is it because they think they can crank out a AAA level of graphics for their game?

    • @[email protected]
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      133 months ago

      Development is very much a “use what you know” type of field, especially at big game companies. Learning a new game engine is like learning a completely new programming language, often because you’re doing both. Every game engine has a scripting language, and very few use the same scripting language.