@[email protected] to [email protected]English • 3 months agoDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.comexternal-linkmessage-square15fedilinkarrow-up1162arrow-down18cross-posted to: [email protected][email protected]
arrow-up1154arrow-down1external-linkDecades later, John Romero looks back at the birth of the first-person shooterarstechnica.com@[email protected] to [email protected]English • 3 months agomessage-square15fedilinkcross-posted to: [email protected][email protected]
minus-square@ramirezmikelinkEnglish32•3 months agohe was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake