• nerdblood
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Error handling was kind of a pain to wrap my head around within the Rust Ecosystem, between the different crates, custom enums and learning about Box<dyn Error>. I do enjoy errors now that I understand how the community is using them a little better, and the idea of there being one control flow with errors being a possible ‘result’.

    Author seems to have some good experience composing errors in Rust applications… good read!