It just feels lazy to me, like the developer couldn’t be bothered adjusting the UI for consoles so they copied the PC interface and bound the mouse cursor to a stick. Some games do both at the same time, having menues navigable both with buttons and a cursor, but usually that makes all menus unreliable and unprecise as hell.

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    1 year ago

    As a former developer in the game industry, I would say it’s just cost saving. Actual devs know it’s not optimal, but that’s the requirements from the guys paying them.