Rust ownership is a fundamental part of the language.

I’ve summarized the basic concepts here as a learning exercise for myself.

I’m sharing this to gather feedback, corrections, and suggestions.

Feel free to offer improvements wherever needed!

  • nous
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    3 months ago

    Avoid clone() options _

    I don’t really like that as general advice. A lot of the time a clone is perfectly valid and fine thing to do. More often then not I will read for a clone rather then an Rc or Arc. Its fine, you dont need to be afraid of it. And it misses the more important advice - avoid allocating in tight loops.

    There are lots of ways you can allocate data. Clone being only one and not even all clones will allocate data. So it is a poor thing to get hung up on. If you have an Rc or Arc then clones are cheap. Stack only data is also cheap to clone (and is often copy). Some structs internally use Arc or Rc or are just simple wrappers around copyable types. And it misses other forms of allocations, creating Strings or Vecs, boxing data etc. All of these things including cloning are fine most of the time. But should be avoided in tight loops and performance sensitive parts. And when learning it quite often does not matter that much to avoid them at all.

    I have seen quite a few people make things way harder for themselves by trying to avoid clone at all costs in all situations and IMO articles like this add to that as they never explain the main nuances of allocations and when you want to avoid them or when they are actually fine to use.

    • Eager Eagle@lemmy.world
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      3 months ago

      As someone learning Rust, I’ll say that I appreciate the “advice” at the top because cloning is often tempting to use but - even though that’s usually okay - it doesn’t help one to practice the rust-specific ways of handling scope, ownership, and borrowing.

    • tracyspcy@lemmy.mlOP
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      3 months ago

      yeah, I agree that there are definitely valid uses for clone(). I included it at the top of my table with a bit of humor, hence the smile. Thanks for pointing it out! ^_^