It’s a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.

Some highlights:

  • Action events now have statically known types (bool, f32, Vec2 or Vec3), depending on the action configuration.
  • Assigning inputs, modifiers, and conditions now works like Bevy systems: you can pass multiple items in tuples.
  • Binding presets now structs.
  • Many ergonomic improvements for passing input.

I didn’t plan all of these, but a user suggested these ideas and contributed PRs for most of them! I couldn’t resist 😅

I’ve drafted two releases:

  • 0.3.0 includes all the improvements.
  • 0.4.0 updates to Bevy 0.15.0.

This way, you can address the breaking changes in 0.3.0 before updating to Bevy 0.15.0, avoiding the need to handle everything at once.

📜Full changelog 📦bevy_enhanced_input

  • Tramort
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    21 days ago

    Bevy is multiplatform, right?

    So could one develop a keyboard mouse sharing tool (like barrier or synergy) with this?