warning that the cited performance improvements in the title are using the new Multi Frame Generation
still seems like a decent improvement in performance per dollar anyways, and the new MFG might be good too and it has improved frame pacing
old RTX owners are getting some good updates too:
and all RTX cards also get the new Reflex 2
NVIDIA Reflex 2 is coming soon to THE FINALS and VALORANT, and will debut first on GeForce RTX 50 Series GPUs, with support added for other GeForce RTX GPUs in a future update.
The thing is these improvements all look nice on paper but they are essentially useless if they are not implemented in the games you actually play. The only game I’ve played to really let my 4070 stretch its legs is Hogwarts Legacy and for that I had to enable HAGS again.
If it will work like NIS currently does, from the Nvidia control panel (i.e. driver controlled) then that would be awesome. In the current state the game will need support built in which means that if a game dev implements it poorly, the results will be bad as well. Example is F1 23 in VR.
warning that the cited performance improvements in the title are using the new Multi Frame Generation
still seems like a decent improvement in performance per dollar anyways, and the new MFG might be good too and it has improved frame pacing
old RTX owners are getting some good updates too:
and all RTX cards also get the new Reflex 2
https://www.nvidia.com/en-us/geforce/news/reflex-2-even-lower-latency-gameplay-with-frame-warp/
https://www.youtube.com/playlist?list=PL6fFVy4icRcITKXObXVPwZdkuyUq9NhUI
The thing is these improvements all look nice on paper but they are essentially useless if they are not implemented in the games you actually play. The only game I’ve played to really let my 4070 stretch its legs is Hogwarts Legacy and for that I had to enable HAGS again.
It sounds like the DLSS updates are controlled by the driver now, so old games will immediately be using the new DLSS updates
If it will work like NIS currently does, from the Nvidia control panel (i.e. driver controlled) then that would be awesome. In the current state the game will need support built in which means that if a game dev implements it poorly, the results will be bad as well. Example is F1 23 in VR.
I mean it will update old DLSS implementations, so it will support many games on launch day