I wrote a quick blog post about a pattern I discovered while building TUI applications in Rust. It’s a bit unrefined, and I’m working on package to help make the pattern easier. Let me know what you think!
I wrote a quick blog post about a pattern I discovered while building TUI applications in Rust. It’s a bit unrefined, and I’m working on package to help make the pattern easier. Let me know what you think!
Oh hi, I forgot to reply to this!
My reasoning was mostly “I read it somewhere when I started coding and then didn’t do much with threads” to be honest. Not great reasoning there. But modeling the interactions between a user, UI thread, and work thread made it a lot easier to organize my code and create a good separation of concerns; the UI thread handles interface updates and dispatching events, and the worker thread works. Honestly that code organization was the biggest advantage I got out of doing things this way, and I wish I’d emphasized that more in the blog post.