And better hardware means there is no longer a requirement to optimise.
What was “if we don’t make this code more efficient, it won’t run on modern computers”, turned into “we don’t need to make this code efficient because modern computers will be able to run it”
You see this with video games, too, where PC games are better optimized when they’re multiplatform releases that also are on one or more consoles near the end of their sales life, just because they had to make it run smoothly on hardware that was comparatively out of date.
Tons of legacy code that has to run at startup.
And better hardware means there is no longer a requirement to optimise.
What was “if we don’t make this code more efficient, it won’t run on modern computers”, turned into “we don’t need to make this code efficient because modern computers will be able to run it”
You see this with video games, too, where PC games are better optimized when they’re multiplatform releases that also are on one or more consoles near the end of their sales life, just because they had to make it run smoothly on hardware that was comparatively out of date.
Dynamic libraries are also time hogs