Im obsessed with this game at barcades but its impossible to play at home. There is a shitty steam version that doesnt have online anymore. Since its an arcade cabinet im guessing they use a computer under the hood of some kind that has the game loaded.
How could one possibly get the game to play on a computer of some kind? Reverse engineering?
Let’s raise $15k and I’ll help crack it!
Or, maybe I could replicate it in Godot if I can find enough gameplay vids. Might give it a serious look, but can’t promise anything will come of it.
I actually have a friend who owns one. How could we crack it though?
a Godot version would be amazing!! I could do the animations for you im a 3d animator using blender for work. We can make a clone and release all the assets and open source code as CC-BY-SA and AGPL
https://github.com/lukemcneil/killer-queen
Theres this open source version someone else listed here that could help us. I think its made using Bevy and rust though so idk if you could import the code to godot and idk if youve used the Bevy game engine. Its rust based and apparently really great but still no nice simple ui like Godot
In terms of the cabinet, I don’t have any solid ideas. I’d need to be able to do some investigative work on the physical machine. My first thought would be to clone everything possible and get it running on something other than the cabinet, so I could really do some destructive research without worry. The idea was more of a joke, though. The thought of a pirating community raising $15k just to crack a slightly obscure game sounds hilarious.
And yea, open sourcing was exactly my thought as well. I didn’t even do that much digging on other projects that might be out there, but this one honestly seems like it has a lot already figured out. Even has MIDI implemented so it would be stupid easy to make a custom 4-player controller for it.
I can’t seem to get the web assembly version they have uploaded to GitHub pages to work though. I’ll have to check out the repo and run it locally. Depending on how well it’s done, though, it may only need a graphic enhancement and made more accessible. The only real benefit I could think of to add would be online multiplayer. I don’t specifically know Bevy, but I do know a little Rust and I’m pretty good at learning new things like this.
Have you tried running it? I’m very curious as to whether or not the controls/gameplay stacks up to the cabinet.
I won’t be home for another 5 days so i haven’t tried running it yet. Idk if bevy supports online so Godot might be a smart move regardless. Especially now that w4 games would help us port it to all consoles so we can do crossplay multiplayer.
Do you have an email or discord or something you can PM me so we can organize development and i know what i need to animate?
I can make a codeberg for us so development is open and not behind discord closed wall so other people in this thread can keep up or help development
Let me dig my teeth into it first before we get going too fast, 5 days is a nice time frame for me to dig in and maybe even get started on mechanics if I do rebuild everything. You may be right on the move to Godot for multiplayer, and animating will probably be much easier since I know the system more and what it requires.
I have a codeberg for my other stuffs (which also has my email): https://codeberg.org/madamegaymes
Can you elaborate on this?Nevermind, I see what you mean now after searching a little. May or may not be necessary, but that’s down the road. Need functional gameplay first.