Age of Umbra: The Tomb of the Heretic Saint
Runtime Break start 3h 46m 2h 22m
Last we left off, these survivors of the troop, enduring that have traversed much of the eastern edge of the Halcyon Domain, pushed through Amber Reach, lost friends and others that walked into shadow and have found just the four of them now trudging forward beyond the Ashcall Quarter, the Celsian Athenaeum, the Cinnabar Quarter, and eventually, through the Aurumweald, until finally you arrived at your destination, the Barrow of Blind Repose. A little battered, a little exhausted, you look at the (heavily grown-over) sealed front door to this mountainous subterranean tomb to the heretical Saint Evelyar (of which the research back in Desperloch pointed to the possibility of a Blessed Branch might be, an object that is capable of starting or restarting a Sacred Pyre like the one that was destroyed back in your home village, leaving it vulnerable) while the distant shrieks of the Umbra continue to screech and echo on the horizon.
So as you arrive and settle in, with your final destination before you, what would you like to do?
Watching it right now - Age of Umbra has been different, but good, so far. I prefer the longer lines that they can draw in the longer campaigns, but they show clearly why they have such a huge following. Pure quality.