• @Reader9
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    111 months ago

    Sorry for the extraneous information about the ifdef. The important part was whether adding this extra check would fix the bug in the same way as deleting the original line did.

    I can’t find where arg should be equals to 0… steady_state always call with arg <> 0

    From what I could assume in the comments, this refers to the very first state in that steady-state (“first frame”) right when you have done 4H. Then it sets the current level to the appropriate turbo (set_level_and_therm_target).

    Your bug would be that it never set the level to turbo because it never executed set_level_and_therm_target because ! arg evaluates to false.

    Your bug fix was to delete the check, but that means that every instant it will keep trying to set the level to turbo instead of just setting it during the first frame and then maintaining the steady-state.

    My potential fix was to add something so that the statement if (! arg) || (! channel_has_args(cfg.channel_mode) would evaluate to true during the first frame so it can then call set_level_and_therm_target exactly once.

    @[email protected] (if you have a moment) does this seem close to the mark?

    • @[email protected]OP
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      211 months ago

      | (! channel_has_args(cfg.channel_mode)

      I test that asap. I already try to comment it and it’s work fine :

      //if (! arg) {  // first frame only, to allow thermal regulation to work
          uint8_t tl = style_2c ? 150 : turbo_level;
          set_level_and_therm_target(tl);
      //}
      

      But I am surprised that the functionality appears in the diagram and that no one remarks that it does not work (3H without Multi channel or 4H with) https://lemmy.world/post/1038159

      • @[email protected]
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        111 months ago

        It appears in the diagram because it works. Just tested it again on my dual-channel D4V2, and it works like a charm.

    • @Reader9
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      111 months ago

      On reflection i think this is incorrect. arg seems to represent the output level as of when the event was triggered.