Reminiscing on how kids of the 80s, 90s and 00s can all get games of their respective times via emulation and piracy, but anything inside Roblox is likely to be inaccessible when present day kids become adults and look back with nostalgia
Reminiscing on how kids of the 80s, 90s and 00s can all get games of their respective times via emulation and piracy, but anything inside Roblox is likely to be inaccessible when present day kids become adults and look back with nostalgia
Yes, aimed at kids from the get go.
When you make a platform targeted specifically at kids, they inevitably come. When you don’t treat it like a problem, even more of them come.
But what is the medium for interaction with the kids? This seems like a game that could be offline. Is there some sort of “social” aspect to it?
If I’m not mistaken, it runs straight off the browser, so no need to download anything. You can easily browse through games (or “experiences”, as they’re called) and join in.
It’s very social because every game is multiplayer by default. If you ever played or heard of Second Life or VR Chat, it’s not too different from them.
I suppose some of its games could damn well be run offline and locally, but that’d be bad for profits.
Ah, ok. And I guess banning pedos is bad for profits. Sorry, kids!
“CEO of Roblox Says Child Predators on the Platform Are an “Opportunity””
Gross