• @[email protected]
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    210 months ago

    1%'ers, which don’t move the gaming market like at all.

    Except for the F2P whales, but obviously that doesn’t carry over here.

    • taanegl
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      110 months ago

      It’s actually proof that whales are not good for the industry. You won’t be finding top tier writers or game designers going to VR all that much, because they want to reach audiences.

      That means it doesn’t matter if you have a whale audience, if said audience is small. Creatives want to reach out, generally speaking. So there isn’t that much incentive creatively speaking to develop for VR.

      • @[email protected]
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        110 months ago

        Oh definitely. Whales are the reason why many F2P models are notably more profitable than one-time purchases, at least for games with large audiences.