- cross-posted to:
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- cross-posted to:
- [email protected]
cross-posted from: https://fedia.io/m/[email protected]/t/3751309
The Stop Killing Games campaign have revealed their support for a Californian bill related to game server shoutdowns.



Depends on many things.
But ideally you want some game logic on the server side, to prevent cheating.
You can just sync world state between players, but that will always cause weird glitches.
I don’t develop games, so I’m no expert, but I my backend would have the ‘one true’ state of the world, and players would only interact with it by using verified actions.
I did one such game, but it was turn-based tabletop, not very comparable to open-world games.