• slurp
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    1 day ago

    It shows the trend but the colors make this look far more severe than the scores reflect

    • [object Object]@lemmy.world
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      11 hours ago

      Eh, idk how it is with series, but <7 for films means not worth the time (excepting special circumstances), and 7 to 8 is okay to good.

    • SCmSTR@lemmy.blahaj.zone
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      1 day ago

      Yeah they should have had black as 5.x, grey as 6.x, white as 7.x, green as 8.x, and gold as 9.x

      Or just use the Blizzard/rpg rarity colors for user defined groupings so that people can make their own thresholds for how to opine for whatever ratings.

      For example, I typically think of each number as three categories: low-7s, mid 7s, and high 7s. A low 7 is watchable and decent, a mid 7 may be pretty good but not have a ton of truly moving content or messaging, and high 7s are like the last rating of ultimate popcorn - fantastic, but relatively intellectually empty. And as soon as you hit 8.0, to get there, it has to start having some levels of boundary-pushing of my expectations AND be very good.

      So I would relate all of the 7s as like a Diablo green item rarity, maybe with high 7s being blues. High 8s maybe starts to get into yellows, and 9s are legendaries with mid and high 9s being reds or like Diablo ancients. Very low 7s and high 6s would definitely be whites, with mid and low 6s being greys. And anything under there… Probably also greys? Maybe have a gradient where the lower the rating, the more transparent it gets. 1.0 or 0.0 (whatever the lowest is) would have to still be visible, though.

      • Aedis@lemmy.world
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        1 day ago

        And now I know SCmSTR’s very arbitrary scale compared to Diablo rarerity scale colors. What a time to be alive.

      • MelodiousFunk@slrpnk.net
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        1 day ago

        Automatically coloring cells is one of the things Excel excels at. Green for the upper bound (either a static number or ~90th percentile), yellow for 50th percentile, red for lower bound (static number or 10th percentile etc.). Automatically gradients everything in between. Want it more green? Lower the upper bound. Want it more red? Raise the lower bound.