It’s amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they’re no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

  • iglou
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    18 hours ago

    No. It’s a valid tactic but needs to be part of a much broader strategy.

    Absolute security is unachievable, but it is much harder to probe a black box to understand how it works than reading its entire manual.

      • iglou
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        40 minutes ago

        And what part, exactly, is not true?

        • BreakerSwitch@lemmy.world
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          8 minutes ago

          I mean really the whole thing. Security by obscurity is no security at all. Device search engines like shodan exist and seeking out specifically insecure devices becomes easier by the day.

          Absolute security is achievable, but comes with costs. If I’m willing to airgap everything and never go online, only using my own code, my device will be safe.

          Black box testing is MUCH harder than white box testing, especially as, and I hate to say it, AI based security scanners become better and better at identifying flaws in source code. Having more information about your target is always the first step in penetration testing, and more information is ALWAYS better.