So this may be a silly question. Long time ago I played D&D with friends. We had a good DM, and had a great time as a party of friends roleplaying an interesting adventure. Fast forward to now, where life, family, work and all not easily allows to currently play with a great roleplaying group.

So, looking to fill in a bit of the fun, I was looking at doing some solo RPG with FoundryVTT and the Mythic Game Engine. However, focusing more on D&D 5E mechanics in combat I discovered the game Solasta: Crown of the Magister. It looks like it provides a great environment to do some ‘quick’ D&D combat sessions with some light roleplaying. Also, it allows people to create their own adventures and share them. So, on paper it should tick many of the boxes of solo D&D.

Has anyone played with Solasta? What did you like from a D&D perspective? And what not?

BTW, I’m also playing BG3 (100hrs currently into the game).

  • @[email protected]
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    21 year ago

    I think a large chunk of people have simply never read the rules. They watch a podcast and “learn by playing” with their friends. A large chunk of that subset don’t retain rules very well, so no matter how many times you tell them “you have to roll to hit before you roll damage” they might not remember.

    I don’t want to say they’re idiots because that’s mean, and they’re usually having fun, but as someone who’s extremely rules oriented it grinds my gears.

    • @[email protected]
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      1 year ago

      I agree, but then you get DMs complaining “my game isn’t fun, players are too strong and chew through encounters and I can’t challenge them” or players complaining “The warlock and monk are the worst classes in the game”, or people who convince themselves that “every party needs a dedicated healer” and then you find out they are doing a single encounter with a single monster every day with nothing else that drains resources and then long-resting. It’s like, no wonder your game is unbalanced, you’ve thrown the thing the entire system was balanced on out the window.

      • @[email protected]
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        21 year ago

        Yep. Completely agreed.

        The adventuring day is a very specific kind of game and I don’t think it’s how most people actually want to play. I think most people would enjoy a game that wasn’t built around it more. There are countless other ways to balance a game.

        But DND is so mega popular it sucks all the air out of the hobby. People don’t even imagine a game that’s not based on per-rest powers.

        I have a wizard in my DND game who “just wants to do cool stuff”. He blows spell slots on silly or suboptimal stuff all the time. But if I’m like “do you want to play a game where that’s expected?” he’s like no I just want to play DND.

        I hate it an unhealthy amount.