• WagesOf
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    231 year ago

    The engine they’re talking about is the D&D 5e ruleset.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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      1 year ago

      Lmao

      I still haven’t played 5e on paper. Just BG3. I am a 3.5/Pathfinder lover. I know those rules and lore way more since I’ve played it for years. Feels weird to stop now.

      • Neato
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        41 year ago

        If you’re a 3.5/pf1e player, I’m sure you can imagine how high level spells can get really complicated to program in a game engine. And more importantly, how impossible to balance for them it can be. BG3 does a decent job of adapting spells to not be annoying or broken to use in a video game, but some high level 5e spells are way more ridiculous and open ended.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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          1 year ago

          Don’t even need to be a specific rule player to know that. The actual PnP games are limitless. You literally can do anything you can imagine. You can easily make a new rule to handle stuff the books don’t cover. Video games can’t. Not with the same fluidity, anyway. I would expect the simple mathematics to be handled, along with spells and abilities that work in a CRPG. It’s amazing they even have Speak to Animals. I mean, it’s a simple concept, but you have to then also write dialogue for every animal you place in the game. Otherwise, the spell becomes worthless. That’s a lot of work I don’t usually expect from video games, despite it being something I love to see.