According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • Ser Salty
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    01 year ago

    Also, IIRC, NMS doesn’t have different gravities, right? Been a year or two since I properly played, but I don’t remember ever really jumping higher or being forced to the ground. That’s one of the sacrifices for seamless landing.

    • Pat
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      11 year ago

      I don’t buy this. Plenty of games allow you to adjust gravity on the fly using console commands. All they would have to do if you enter a new planet’s atmosphere, is adjust the gravity value.

      Source engine has allowed this forever, changing gravity on the fly. No reason it can’t be implemented in other engines.