@[email protected] to ProgrammingEnglish • 10 months agoUnity to introduce runtime fee based on installsblog.unity.comexternal-linkmessage-square24fedilinkarrow-up1104arrow-down14cross-posted to: [email protected]unitygamedev
arrow-up1100arrow-down1external-linkUnity to introduce runtime fee based on installsblog.unity.com@[email protected] to ProgrammingEnglish • 10 months agomessage-square24fedilinkcross-posted to: [email protected]unitygamedev
minus-square@[email protected]linkfedilink15•10 months agoFrom what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
minus-squareEcho Dotlinkfedilink8•10 months agoIt’s clear that they haven’t bothered to actually think any of this through.
minus-squareDreamySweetlinkfedilink6•10 months agoOr they have but the potential profit outweighs potential negative PR.
From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
It’s clear that they haven’t bothered to actually think any of this through.
Or they have but the potential profit outweighs potential negative PR.