Hey everyone. wanted to do a post about this since the gamedev community recently quadrupled its monthly active users.

Currently this community accepts all topics related to game development. However due to current activity levels for certain kinds of topics, things other than news posts can be easily drowned out if all kinds of gamedev news posts start being posted.

Therefore im proposing a new community is made for certain categories of gamedev news. Essentially what will happen is:

  • The new gamedev news community will accept anything related to news in the gamedev space. This includes things like engine news, tool news, gamedev company news,
  • This community will no longer allow gamedev company news and generic gamedev news that isnt related to developing a game

These two communities have a bit of overlap with things like game engine news. For example unity deciding to self destruct is valid in both since its something people developing a game would want to know (but things like articles on people reacting to that, etc. isnt)

Examples:

valid in c/gamedev

valid in c/gamedev_news

valid in both

Im going to make a couple replies on this post. Feel free to upvote which one you want to vote for (im not counting downvotes)

  • recursive_recursion [they/them]A
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    11 months ago

    My guess for the current even distribution of votes is this:

    1. Those who voted in favor of keeping all the content in this community wish to have a centralized location of all news and related information instead of having to subscribe to an additional community.

    2. Those who voted in favor of “Create the gamedev_news community” wish to either not see [engine, tool, gamedev company] related news or wish to have a dedicated community for that exact content.

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    What might happen is that the current community becomes more saturated/concentrated with people looking for engine, tool, gamedev company news and those who don’t care for it unsubscribe/leave to look for a community focused on providing game development content(probably on another Lemmy instance).

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    So if there’s a likely probability that the community fractures due to differing needs then wouldn’t creating a new community to provide the needs of both groups benefit everyone?

    • the unfortunate con of this plan is that this does cause my first point to happen[1] which goes against the wants of those wanting a centralized location

    • the pro would be that programming.dev can cater to the needs of both types of people:

      • satisfies people looking for engine, tool, gamedev company news in c/community1
      • satisfies people looking for game dev content in c/community2

    This in turn likely creates 2 sustainable communities where people want to actively engage in their community because it’s tailor made for them

    So rather than 1 community staying active while some people get pushed out for no good reason maybe creating 2 at the cost of tediousness might be a worthwile tradeoff?

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    What do yall think though about this approach as it does suck having to subscribe to another community but maybe it might be better as it might offer more tailored content for those looking for it? eh maybe someone has a better solution than this one

    When making this post I was thinking of like categories in Steam and how having more seperated but specific tags helps us find games that we’re looking for

    • AtegonOPMA
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      11 months ago

      Due to the votes here I was thinking of revising it a bit to do a similar format to how c/programming is handled since theres a bunch of votes for both options.

      So c/gamedev exists as a collector community for all gamedev content and theres the subcommunities for the different kinds of content.
      This still gives a central location but gives granularity for those that want that

      • c/gamedev (All content)
      • c/gamedev_news (News)
      • c/gamedev_discussions (Non-News)