Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.

  • @[email protected]
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    111 year ago

    I hope that shit spark interest in decoupling things, your whole project depending on a single tool is very dangerous, and foss engines should try to agree on some standards to discourage vendor lock-in.

    • @[email protected]
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      261 year ago

      It’s a core part of any game. You basically CANNOT not make it a core part of the product.

      • @[email protected]
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        81 year ago

        At the point where you can write a “generic” wrapper for switching game engines you could damn near write your own engine.

        • @[email protected]
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          11 year ago

          Yep, and people try. It’s how a bunch of APIs come about, even. A good framework these days is just extra on further frameworks, like ReactJS is just a nice gap-filler between javascript and html.

          Things standardize as best and as quickly as they can, but an entire game engine is… a lot more complex than a web page.

    • @[email protected]
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      181 year ago

      There are a bunch of fundamentally different approaches to designing game engines, and every single one is very different in that regard. There’s no way to find a common denominator.