We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

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  • @Hector_McG
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    -379 months ago

    What did they think Unity’s investors plans were, to endlessly subsidise a constantly loss-making platform just for the fun of it?

    • @[email protected]
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      189 months ago

      Changing the pricing structure would be a perfectly understandable and predictable outcome. Unity choosing to adopt a wildly unfair and entirely unprecedented pricing model is definitely not something their customers could have expected.

      • @[email protected]
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        -29 months ago

        Why not? And how is it even “unfair”? They want to charge for every copy sold, that was made using, and is still using, their software.

        People who compare this to Visual Studio vs. the MSVC DLLs, are forgetting all the privative libraries which charge for every copy they get released with.

        Unity is pulling one of those; only because they didn’t before, doesn’t make it “unfair”, just a dick move.