• @[email protected]
    link
    fedilink
    English
    510 months ago

    Because people complained about the connectivity requirements. Unfortunately I don’t think we are there still, infrastructure for a lot of areas will not support this.

    • @[email protected]
      link
      fedilink
      English
      -110 months ago

      I think the deal breaker was Gamestop fighting MS on their decision to allow users to sell their cloud games back for credit.

      • @[email protected]
        link
        fedilink
        English
        210 months ago

        Sure, people with crappy broadband could play… At something like N64-level settings and slideshow frames per second, even with “last-gen” games. Granted, streaming an entire game is more of a load on bandwidth than cloud hybrid or patches, but if it was really feasible for the masses even a year ago, Stadia might still be up today, but it’s already gone. I would still rather be able to play a game I own on console without needing a persistent connection to play, as a cloud hybrid game may require. If there is still the option to play the game offline at lower settings, that wouldn’t be so bad, but then you just know that M$ will be looking to monetize the cloud hybrid option: “play at full settings online for only $— per month!”