• @[email protected]
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    111 year ago

    God of war ragnarok tuned this way down. Level is tied to equipment (max 9), xp is spent as currency on skills. I really liked it. Didn’t feel like the game was RPGified at all.

    • @[email protected]
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      51 year ago

      Similarly, Fable did that. Using specific skill types would grant experience points to spend in that category, plus a general xp currency that can go into any category.

      Damn what a great game…

      • @[email protected]
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        11 year ago

        Which is exactly how the elder scrolls has been since Daggerfall at least. The only difference is you didn’t have any specialization choices until Skyrim with the perks.