In the last 6 months I have remade my movement-based roguelike game, originally made in Unity, twice in two different game engines.0:00 Intro0:21 Unity2:40 A...
And a more declarative ui system is desperatly needed. Personally, it’s the only thing preventing me from throwing myself in bigger projects, and I always end up reimplementing some part of the ui because of how nasty it is to work with.
And a more declarative ui system is desperatly needed. Personally, it’s the only thing preventing me from throwing myself in bigger projects, and I always end up reimplementing some part of the ui because of how nasty it is to work with.