Hi everybody! I’m back with another video for the collection of tutorials on game development in Godot Engine. This time, we won’t be dealing with shaders or 3D models. Instead, I would like to focus on a possibly simpler but definitely no less important area in game development with the Godot Engine, and that is the user interface that would work correctly on every device and screen resolution. Let’s get started.
I’ll check it out later. Thanks.